We often think that playing video games can be have ill-effects on both children and adults but after reading this your views might change.
The University of Oxford on Monday said that the time spent playing such games is positively associated with well-being.
During the COVID-19 pandemic people hunkered down in homes playing video games and connecting with others through social media.
The study concluded that the actual amount of time spent playing had a small but significant positive factor in people’s well-being; and that a player’s subjective experiences during play might be a bigger factor for well-being than mere play time.
Players experiencing genuine enjoyment from the games get more positive well-being, it said, adding that the study’s findings align with past research suggesting people whose psychological needs were not being met in the “real world” might report negative well-being from play.
Andrew Przybylski, director of research at the Oxford Internet Institute, and lead author of the study, said, “Previous research has relied mainly on self-report surveys to study the relationship between play and well-being. Without objective data from games companies, those proposing advice to parents or policymakers have done so without the benefit of a robust evidence base.
“Our findings show video games aren’t necessarily bad for your health; there are other psychological factors which have a significant effect on a persons’ well-being. In fact, play can be an activity that relates positively to people’s mental health – and regulating video games could withhold those benefits from players.”